How to handle external loads in take on helicopters

>> Wednesday, 27 June 2012

How to handle external loads in take on helicopters
Since you chaps have time, would you be able to furnish a small illumination on how the outer stack and sling/longline offers can be enabled? In case or not the pilot can look straight down through the slips and utilize vertical reference flying or should it be finished in outside views. Will the stacks swing under the airplane or can it be a static altered indicate like we have viewed in ArmA scripting. Are special length lines/cables executed or can that be conceivable with modding?

#2
27-10-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,297
Re: How to handle external loads in take on helicopters
It considers there will be together ways to perceive that carg. I observe the old video VBS2 physx helicopter cargo (Chinook) and the freight was wavering. No thought, however I consider it will be moddable.

#3
27-10-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,480
Re: How to handle external loads in take on helicopters
In the event that you are able to move yourself into a position that permits you to see the joined load, I don't see why not. Unless I'm misconstruing the inquiry. Your copilot will likewise bail you out by giving you directions. Obviously, in the event that everything else slips up, there is in fact still 3rd individual see. The stacks will swing and such hinging on the developments of the helicopter moving them. Yes, better rope lengths are feasible.

#4
27-10-2011
HareRama
Member

Join Date: Oct 2011
Posts: 58
Re: How to handle external loads in take on helicopters
Thank you for your answer. Would you be able to please expand how slingloads should be finished? Could it be comparable to what we have in Arma? A menu shows up if the helicopter is in the close to of the load? Could it be speculative plausible to connect i.e. a great weight compartment, but it might not be as a matter of fact liftet on account of the weight overtakes the helis lift abilities? Does the load and holders will have an own weight and assuming that I slip up to put a compartment on an additional one will it fall down physically right?

#5
27-10-2011
VazV
Member

Join Date: Aug 2011
Posts: 1,241
Re: How to handle external loads in take on helicopters
The standard result in the group is attachTo, or a setPos circle in the past, conceivably consolidated with a static rope protest. We in reality have ropes that move practically hinging on the powers following them, instigated by nature's turf, the helicopter, and the stack itself. With respect to the real connecting, when you get close to the appendable question you bring down your helicopter to a suitable stature and stabilize it, then the rope could be dropped down to the load and caught. Payload will mechanically be segregated from the helicopter when you get an area, or you'll get an alternative in your activity menu to manually isolate it. Whichever strategy you get hinges on the objective of the mission you are playing.

#6
27-10-2011
Daksha90
Member

Join Date: May 2011
Posts: 1,486
Re: How to handle external loads in take on helicopters
You necessitate verifying you're utilizing the fitting helicopter for certain stacks, as you are effortlessly able to prod the motor too far with overly-ample stacks, bringing on the motor to come to be harmed or fully incapacitated. Some stacks are basically extravagantly huge for any of the helicopters to lift without breaking their motors.

#7
27-10-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,490
Re: How to handle external loads in take on helicopters
As at one time affirmed, TKOH makes a point not to utilize PhysX. I don't think putting a compartment unevenly on top of a different will have a response any diverse to how it is in ARMA 2. Then again, it is moreover not actually the same framework utilized in ARMA 2. Each connectable question has weight run around with it that figures assuming that it could probably be lifted, and which helicopter is needed to do so. Ropes can additionally break under certain conditions, bringing on your payload to fall to the ground. And then, as even now specified, the rope and load are moved by different physical elements. Helicopters are likewise reasonably influenced by the climate.

#8
28-10-2011
Badmannah
Member

Join Date: Mar 2011
Posts: 1,615
Re: How to handle external loads in take on helicopters
In the event that a talented put-on creator could like in update the mechanics and make it a part more in-profundity case in point, it’s adaptable enough to permit that. Our mechanics are at a level of deliberation we chose to suit our gameplay (a comparable go at perceived in the motor begin strategy), but nothing is stopping the unbelievable group to alter / broaden them.

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