Can we edit Coalesced.bin in the Mass Effect 3 demo?

>> Tuesday, 19 June 2012

Can we edit Coalesced.bin in the Mass Effect 3 demo?
Hello I have installed the Mass Effect 3 demo on mine system and I just need to know is there any option edit Coalesced.bin. I have tried to edit through Holster command line to change the FOV. The Coalesced.bin file located in \Mass Effect 3 Demo\BIOGame\CookedPCConsole. Can anyone suggest on this issue...

#2
22-02-2012
DougWison
Member

Join Date: Jul 2011
Posts: 1,453
Re: Can we edit Coalesced.bin in the Mass Effect 3 demo?
Folks and modding is possible, with these files. Fantastic little tool which allow you to extracting of the Coalesced.bin on directory like. json files. In ordered edit and modify you should use Eclipse with the Eclipse JSON Editor plug-in. Without plug-in your not able to open this file.

#3
22-02-2012
Irene-I
Member

Join Date: Jul 2011
Posts: 1,491
Re: Can we edit Coalesced.bin in the Mass Effect 3 demo?
Hello thanks I have tried with opening in Eclipse and I have found the key bindings for a 360 controller in one file. These are listed directly under the keyboard map:
Quote:
"(Key=\"XboxTypeS_A\", Name=176045)",
"(Key=\"XboxTypeS_B\", Name=176046)",
"(Key=\"XboxTypeS_X\", Name=176047)",
"(Key=\"XboxTypeS_Y\", Name=176048)",
"(Key=\"XboxTypeS_LeftShoulder\", Name=174718)",
"(Key=\"XboxTypeS_RightShoulder\", Name=174806)",
"(Key=\"XboxTypeS_LeftTrigger\", Name=174720)",
"(Key=\"XboxTypeS_RightTrigger\", Name=174802)",
"(Key=\"XboxTypeS_Back\", Name=174628)",
"(Key=\"XboxTypeS_Start\", Name=174829)",
"(Key=\"XboxTypeS_LeftThumbstick\", Name=174637)",
"(Key=\"XboxTypeS_RightThumbstick\", Name=174638)",
"(Key=\"XboxTypeS_DPad_Up\", Name=174656)",
"(Key=\"XboxTypeS_DPad_Down\", Name=174653)",
"(Key=\"XboxTypeS_DPad_Right\", Name=174655)",
"(Key=\"XboxTypeS_DPad_Left\", Name=174654)",
"(Key=\"XboxTypeS_LeftX\", Name=174719)",
"(Key=\"XboxTypeS_LeftY\", Name=174805)",
"(Key=\"XboxTypeS_RightX\", Name=174803)",
"(Key=\"XboxTypeS_RightY\", Name=174804)"
I have seen lots of threads about lack of 360 controller support but by looking this code I think there 3rd party controller enabler is possible

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