Anomolies in Stronghold 3

>> Wednesday, 27 June 2012

Anomolies in Stronghold 3
I've been playing through the editor at the moment. There is a tiny grid resting on the base left corner of the map, what is this? Buildings will not let me place within definite areas, seems to be random, construction, attached to my cursor, basically disappears at what time the mouse in excess of a given territory. As soon as the building disappears at the cursor from time to time "fit" on the way to the bottom left grid together with the walls. I received the assault of work, however only when I have to spawn in the area of the grid. But what kind of invasion I can do, if you can only build on a very small area at random?

#2
27-10-2011
Bubboy
Member

Join Date: Aug 2011
Posts: 1,490
Re: Anomolies in Stronghold 3
I have had the exact same situations as you; each guide on any size could just give me a chance to put edifices in the base other side corner dominion. Since I attempt to put over the different side it basically vanishes. The dividers will go part method then suddenly join to the network in the corner. I figured out how to get one guide to work by NOT putting down anything until following I had put a wooden divider. Which give me a chance to put it as I would have liked then I was ready to put the structures.

#3
27-10-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,297
Re: Anomolies in Stronghold 3
I have attempt invasions and no issue what I have not been capable to obtain the attacking army toward essentially attack me; they produce within and as an alternative of going toward the attack marker presently stand where they produce.

#4
27-10-2011
Chakradevroy
Member

Join Date: May 2011
Posts: 1,590
Re: Anomolies in Stronghold 3
According to my knowledge editor is having some kind of bug. On one site I found that the developer said on it would try and obtain invasion working as soon as possible but after that I did not found any comment by them so I think they even don’t know how to fix this. I hope they will take this under consideration and solve this issue.

#5
27-10-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,297
Re: Anomolies in Stronghold 3
I’ve gotten attacks to work once! I've attempted the precise same settings on alternate maps, and the foe armed force essentially shows up, but makes a point not to ambush. The time I got it to work, I had no walls. Perhaps it just works when you don't have walls. I've devised a workable plan to dispose of the vanishing unit situation bug by restarting the supervisor several times. Primarily the entire thing is borked, and I'm confident irritated. I wouldn't waste more time on in until we get a patch.

#6
27-10-2011
HareRama
Member

Join Date: Oct 2011
Posts: 58
Re: Anomolies in Stronghold 3
Unequivocally gave it a fast test, evacuated the dividers then after that stacked up the guide. The striking armed force still actually sat there. Be that as it may, provided that you set an armed force to fortify the player that guard will move to the right area. It shows up just when you attempt to get an armed force to in reality ambush the player it falls flat. It is possible that something is absent or it’s irritated. I have had a second ruler on my guide and they still sit there. I have one master put and a keep which spawns a master, do you put several rulers? Might have swore you affirmed it? Was that post removed?

#7
28-10-2011
MACALL
Member

Join Date: Jun 2011
Posts: 1,244
Re: Anomolies in Stronghold 3
Since you check out in Scenario Design and open the string called attack help I made, you will see my settings in a screen shot. I have tried to re-unite a second master and I cannot! Now I would just be able to put units and structures near the corner again while my strong point is in the midst of the guide! This proofreader is unmistakably pestered. Joined section marker and target marker, set up the intrusion armed force to assault the target marker, verified AI was set to assault player, and again the guard actually sat on its spawn indicate.

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