Too large HUD and GUI in Dead Island

>> Saturday, 30 June 2012

Too large HUD and GUI in Dead Island
I think the HUD and GUI are really great in this game. Not at all dive bar to see the resistance to the screen and the type of zombies and the level above the head: I do not see this, while I am playing a game of endurance in my PC kills fascination. Please could you put in an option to completely remove the HUD, or at least to adjust?

#2
05-09-2011
Abbie
Member

Join Date: May 2009
Posts: 2,611
Re: Too large HUD and GUI in Dead Island
The game looks great and promising, but the HUD is done too. It may be more subtle and an option to turn would be very welcome.

#3
05-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: Too large HUD and GUI in Dead Island
We should have the alternative of having an immersive knowledge (by disabling HUD, or things like that) or a game consolish leaving all these alternatives. We need a zombie survival game truly scary! This is a big confusion. The whole thing is compressed in the middle. This has to be changed for certain!

#4
05-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Too large HUD and GUI in Dead Island
It's big, but it sure is acting as totally obscure the vision of the players. Not serious than bad. Honestly finally the release of the game and thank you to act this way? Besides which, the names and details Zombie went always present which leads me to believe they are capable of changing. Even if they are not a big deal for me, not worse.

Having alternatives HUD or Halo has absolutely not anything to do with console games and we all have our favorites to the platforms so let's just let go.

#5
05-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Too large HUD and GUI in Dead Island
Half the things in that screenshot will vanish in about 5 seconds of that video, and the HUD somewhat resembling the border areas.

#6
05-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: Too large HUD and GUI in Dead Island
Now imagine all that with xp floating numbers and damage. I hope you can change the HUD / floating point numbers, but if not, here are a few small changes that make it look less intrusive:
Reduce the size of the radar and move further into the corner. Or, as it does not seem to show enemy positions, try replacing it with a compass bar style Fallout 3?
Move resistance bar on the corner, maybe wrap around radar
Do not display statistics for the pick-up arms when the system appears. You can always check the inventory.

#7
05-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Too large HUD and GUI in Dead Island
HUD makes you sense like an arcade game for me, somewhat you play for fun, not somewhat to be taken gravely (which was somewhat I truly hoped this game would). I appreciate that lots of of these things fade away, but still can be very annoying and are a kind of unprecedented immersion. I'll be pre-ordered in any sense, but please make some changes to the HUD! Or at least include an option to disable for people who are upset.

#8
09-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: Too large HUD and GUI in Dead Island
Actually the first video game and you have to mourn for the HUD at the corners is rather small. Here’s a tip look shit in the middle of the screen and used to draw attention to both. Are appearing only great for you, because that is what you want. Same with the health of zombies in the way that interrupted or screams in the face. Seriously this forum hasn't been weeping / many so do not start now. if you want to be negative and the dog of small things L4D2 go to the forums, you will feel at home. Anyone who wants to make a big deal about the HUD

Now, I think the fine is not useful and scream in the face. z the same with health. And as he said his previous beta version so it can be improved. if not, then whatever. I do not see how it affects everything too. Thanks and have a good day or suffer consequences dark.

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