Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad

>> Saturday, 30 June 2012

Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
Most of you understand the point of fire suppression is to allow its own troops to move undisturbed, the golden rule of fire and movement "there is no movement without fire." However, many players do not use certain weapons in a way that replicates the use of fire suppression, including machine guns or rifles concentrated. So what is your opinion?

#2
04-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
Players can keep the fire and wait for the enemy out of the deck earlier than turning again to kill or hold back again to preserve ammunition and weapons to keep cool. This frequently leads to poor sod who is attacking the enemy's point was bleached said / the first shot while moving up and out, but against the sense of a set of heavy equipment.

#3
04-09-2011
ApplePowerPC
Member

Join Date: Aug 2009
Posts: 2,867
Re: Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
I not hope well coordinated team / section of the attacks on enemy positions in this game because it is too dynamic for him, but I think a little encouragement for people to use weapons such as machine guns more effective would be useful. In other words, once you push down on the deck; hold his head bloodied by removing it.

The worst are those who use guns as a sort of "personal camping / defense" weapons, in some stairs or remote corner of the map. Note, guns are extremely important weapon during a firefight, fire suppression which allows your computer to go ahead and pin the enemy in.

#4
04-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
I am learning to feel affection for the assault class, and let me tell you that having some associates pinging bullets near the damn Krauts truly develops my ability to get in close and end them one time and for all with a well-placed grenade or burst of SMG fire.

#5
04-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
You can very easily spot enemies as the "selling point" that says there is an enemy even though they did not see it, remember, you're getting points just for removing someone, so when you see it is no longer necessary. No fire in a position that you didn't see anyone.

#6
04-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
Since the game clear the track when the enemies are suppressed (your avatar he often says when you make an enemy) has meaning only work together to give points to players who manage to keep it. It will be mainly noteworthy while we obtain the MG42 mods, and it has more rounds of fire and is truly meant for repression.

#7
04-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
I play frequently MG in RO2, and occasionally I feel ineffective, you see all your team doing points from capping, hostility in group and killing.

#8
08-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: Point of suppressive fire in Red Orchestra 2: Heroes Of Stalingrad
It screams "has been deleted! Kill him!" when the fire away in the direction of the enemy. I think it helps to kill would be the way forward. Just get points for shooting enemy's side lead to exploits, but it ended up getting easier is something completely different. You just have to configure a server and a friend standing on the enemy side, it just keeps still. Keep shooting at his side for the honor of easy until the maximum. You can do the same and only kill for agriculture, but the timer generate limit the utility. The way that the suppression of others is encouraged, and if you hit, you get a kill. When you do not, you can still get an assist.

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