Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
>> Saturday, 30 June 2012
Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
Highlighting the row on the scoreboard would be great so you can simply find yourself in its place of having to spend a lot of time on it. The majority games do it the similar way by lighting up the background and / or the name of player. It offers a unique color so you know you're a little similar to how the commander of the sample can have an orange color as long as the marker. So what are your thoughts on this?
#2
04-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
Perhaps the icon of a dead or something more optimal to demonstrate that someone is dead sure to say (dead), but placed in a column of his own to make it more structured, at least. Headlines / Colors. If you look at the bar on the left there is a queue of spawning, but a little annoying to distinguish the title is called "tail Spawn" and showing the clock, we have the same color and font of all the names of the players below.
#3
04-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
It’s irritating to discover yourself while in the center of a game. I as well think your chat text should emerge as colored in its place of the typical white. It's tough to decode what's spam and what's significant.
#4
04-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
I almost think that the overlay text should appear in the bottom of the screen instead of on the side. In SR1 (not sure about 2), the names of the tank crew appeared at the bottom, and I thought it would be good members of any text to appear next to your name to know exactly who is from. If I'm not paying strict attention to one side, the rolls of the relevant information off the screen very quickly due to all chat shit, and I miss important things squad mates.
#5
04-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
I was going to sign this, but frankly. Part of me feels like to highlight a player score encourages staff approximately all CS player "I am this team because I have the majority kills" approach. Truthfully, I would not mind if the scores of every player were even, but what the creature scores more significant than previously is something which you feel is an attractive direction to take.
To give a little more precision, however, I see nothing wrong with that mode of fire as the point of all is to kill the most kids. But to be honest in such tactics, team-based game, do not bother me at all not even show individual results and instead only "MVP" at the end of the round. I'm not saying I want to Tripwire to do this, I'm just saying I would rather that a greater emphasis on the score of player.
#6
04-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
Personally I do not think the game half as interesting without having controlled the points / kills / deaths. I want to improve, and if I can recognize and emulate the best scoring players, then I will improve.
#7
08-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Highlighting own player on the scoreboard Red Orchestra 2: Heroes Of Stalingrad
It's frustrating having to search through the score screen trying to figure out where I am and how I am. I do not read any of the chat, never. A hard time trying not to be so distracting. Remains the same spam message in welcoming this server, clan recruitment is not tolerated, the server computer to speak here. Occasionally other messages to random people. I am looking for a way out of the user interface, as it would improve my gaming experience a good deal.
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