AI cop cars in Driver San Francisco

>> Friday, 29 June 2012

AI cop cars in Driver San Francisco
Hello friends, I am playing this game and my problem is that whenever I try to side-swipe a cop car for my flank then the car ends up and seems like go-kart colliding through a tank. I am not able to understand that why the AI-controlled cop cars excused as of the game's car physics? It's awful enough as they have a regular handicap but couple that through the fact that once they come up to the game then it becomes a bad version for automobile pinball. Make the side-collisions through them realistic and Pull back their ludicrous handicap as well as let that run off the road. The chases will be more fun.

#2
26-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: AI cop cars in Driver San Francisco
In the story, missions is all about the hunt for Jericho. Between the chapters there is always a side mission or tests of courage to be completed. Class: change is in the "Driver" writ large: Just you still chasing a kidnapper and his hostage in the trunk behind, you have to drive a driving instructor at a speed of 150 in the madness, or show footage of cool stunts.

#3
26-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: AI cop cars in Driver San Francisco
Subsequent to testing game for X360, I possibly won't purchase the PC version if the cops are similar to that, sorry but how the a Crown Vic can pursue a Lambo, ludicrous completely insane as well as unrealistic. Other than this, they might also think that they are completely insane as well as impractical to flee this makes a load of missions unfeasible to do, common if they desire the game to be realistic in some ways, they require to solve the cop cars spawning for the roads, they do this into a load of games as well as it keep me off so much.

#4
26-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: AI cop cars in Driver San Francisco
I am not so annoyed regarding the spawn-locations for cops. But I do experience that vehicle handicaps are frequently used like a cheap trick meant for poorly-designed game play.

#5
26-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: AI cop cars in Driver San Francisco
As a racing game-Super-n00b (just "burnout", that's cool!) Fine for this annoying issue I am of course particularly suitable. After all, me, the story idea behind "Driver San Francisco" (located Tanner in a coma and experienced the whole game almost in the head, whereby he is able to take over as the disembodied spirits of beings other drivers) due to their utter loony awareness then irritated it. So be there when I deliver breakneck chases with gangsters, don’t confuse gas and brake with a driving instructor to bring the mind.

#6
26-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: AI cop cars in Driver San Francisco
I agree that the game is having a bit rubberbanding but I can say that it is very easy to lose the cops in fast cars.

#7
26-09-2011
ApplePowerPC
Member

Join Date: Aug 2009
Posts: 2,867
Re: AI cop cars in Driver San Francisco
The cops can be misplaced simply once you get going, open highways are the most excellent, at first lot of missions where you had to run away the chasing cops it was difficult to get away as of them into the streets through traffic, but once I hit open highway then there will be no problem. There is same thing with the Abarth (from memory) race for unlocking that car for purchase, I attempted that race 9 times through 4 different cars, how the hell Abarth 500 continue to a Charger SRT8 otherwise a RUF is completely beyond me.

#8
26-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: AI cop cars in Driver San Francisco
This game's is regarding your driving if you drive well you can strike almost any race within the sp through almost any car it isn't regarding stats otherwise who someone into development team thought drifted otherwise handled better, it’s regarding you/your driving, now I am not going to say that feat is simple but its best way it works.

#9
26-09-2011
Abbie
Member

Join Date: May 2009
Posts: 2,610
Re: AI cop cars in Driver San Francisco
I once considered that game would be enhanced if a Ferrari could simply outpace a cop car. After that I played Driver Parallel Lines. The game was very boring as the police couldn't sustain, you would lose them almost instantly. If you hatred being pursued a lot and don't tag the cops. Some part of fun of unique Driver was anxiety of being chased through the cops, turning was dangerous business, and the cars were attractive evenly fair for speed, other than the infrequent cop who in fact had additional horsepower. And if you begin to lose them then they appear ahead of you.

#10
26-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: AI cop cars in Driver San Francisco
They have it on DSF and its not quite as strong when AI wrecks most time it will not splinter the accident so you will share in the carnage(blowback) if you’re in the middle of the pack, from what I've seen on hot pursuit and unless you picked one of the cars criterion considered excellent in handling you had to drift otherwise you'd lose so much speed in the curves it'd kill your average speed and lap times on a clean run, I'll give some cars required very little drifting.

#11
28-09-2011
Sudhamay
Member

Join Date: Nov 2009
Posts: 509
Re: AI cop cars in Driver San Francisco
Since you hatred being followed a part and don't tag the cops. Some part of amusement of extraordinary Driver was nastiness of being pursued through the cops, turning was risky business, and the autos were engaging equally honest for speed, alternate than the rare cop who actually had more pull.

0 comments:

Post a Comment

Read - Share - Comment

About This Blog

Share and Save

About Author